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1.
Tourism Management ; 92:1-8, 2022.
Article in English | APA PsycInfo | ID: covidwho-2288153

ABSTRACT

Despite the mounting prominence of COVID-induced virtual substitutes to face-to-face events, the boundaries and terminology between different types of virtual events have not been clearly defined. Theoretical misconceptions exist surrounding the diffusion of virtual reality and existing virtual events into the tourism, hospitality and events sectors, with conceptual ambiguity generating contention. Consequently, this paper develops a typology of virtual events designed to clarify theoretical misconceptions and establish clear limits whereby all virtual events can be classified. Integrating the three dimensions of social presence, virtuality of environment, and location, the SPEL cube is presented as a conceptual model. This paper contributes to understanding the extant literature and practices of virtual events, providing implications for the management of events in the tourism, hospitality, and events sectors;and delivering a foundation for future research into optimal adaptations of immersive technologies. (PsycInfo Database Record (c) 2022 APA, all rights reserved)

2.
Tourism Management ; 92:104560, 2022.
Article in English | ScienceDirect | ID: covidwho-1821508

ABSTRACT

Despite the mounting prominence of COVID-induced virtual substitutes to face-to-face events, the boundaries and terminology between different types of virtual events have not been clearly defined. Theoretical misconceptions exist surrounding the diffusion of virtual reality and existing virtual events into the tourism, hospitality and events sectors, with conceptual ambiguity generating contention. Consequently, this paper develops a typology of virtual events designed to clarify theoretical misconceptions and establish clear limits whereby all virtual events can be classified. Integrating the three dimensions of social presence, virtuality of environment, and location, the SPEL cube is presented as a conceptual model. This paper contributes to understanding the extant literature and practices of virtual events, providing implications for the management of events in the tourism, hospitality, and events sectors;and delivering a foundation for future research into optimal adaptations of immersive technologies.

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